Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 80
... node . If more than one path generated the node , then the algorithm will record the best one . Note that be- cause g and h ' must be added , it is important that h ' be a measure of the cost of getting from the node to a solution ...
... node . If more than one path generated the node , then the algorithm will record the best one . Note that be- cause g and h ' must be added , it is important that h ' be a measure of the cost of getting from the node to a solution ...
Página 181
... nodes will then be created based on the assumption that that original node is IN . But new information could appear that causes the original node to become OUT ( the information the lack of which enabled the default to occur ) . Then ...
... nodes will then be created based on the assumption that that original node is IN . But new information could appear that causes the original node to become OUT ( the information the lack of which enabled the default to occur ) . Then ...
Página 183
... nodes in the SL justification for the CONTRADICTION node and traces back through the nodes in their justifications , the nodes in the justifica- tions of those nodes , and so forth , looking for assumptions . It tries to find a set of ...
... nodes in the SL justification for the CONTRADICTION node and traces back through the nodes in their justifications , the nodes in the justifica- tions of those nodes , and so forth , looking for assumptions . It tries to find a set of ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety