Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 63
How can the representations of individual objects be combined to form a
representation of a complete problem state ? ... We first discover a way to
describe each individual object's state and each fact that could be true about
relationships ...
How can the representations of individual objects be combined to form a
representation of a complete problem state ? ... We first discover a way to
describe each individual object's state and each fact that could be true about
relationships ...
Página 204
Before embarking on a discussion of specific mechanisms that have been used
to represent various kinds of real - world knowledge , we need briefly to discuss
several issues that cut across all of them : • Are there any properties of objects
that ...
Before embarking on a discussion of specific mechanisms that have been used
to represent various kinds of real - world knowledge , we need briefly to discuss
several issues that cut across all of them : • Are there any properties of objects
that ...
Página 284
In blackboard systems , the objects represent either hypotheses to be considered
or tasks to be performed ( in the case of activation records ) . Hypotheses stay
around until they are disconfirmed , activation records until they are selected for ...
In blackboard systems , the objects represent either hypotheses to be considered
or tasks to be performed ( in the case of activation records ) . Hypotheses stay
around until they are disconfirmed , activation records until they are selected for ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |