Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Resultados 1-3 de 66
Página 170
If x occurs in one , f ( x ) cannot occur in another . But suppose the unification
procedure is given the following ... What does this example show about the need
for the occur check ? 11. What is wrong with the following argument ( Henle ,
1965 ] ...
If x occurs in one , f ( x ) cannot occur in another . But suppose the unification
procedure is given the following ... What does this example show about the need
for the occur check ? 11. What is wrong with the following argument ( Henle ,
1965 ] ...
Página 201
... knowledge they have to deal with is large . Objects are not the only structured
entities in the world , however . Scenarios , or typical sequences of events , often
occur . And goals often tend to occur in clusters , forming goal packages of some
...
... knowledge they have to deal with is large . Objects are not the only structured
entities in the world , however . Scenarios , or typical sequences of events , often
occur . And goals often tend to occur in clusters , forming goal packages of some
...
Página 236
The beginning of the chain is the set of entry conditions , which enable the first
events of the script to occur . The end of the chain is the set of results , which may
enable later events or event sequences ( possibly described by other scripts ) to ...
The beginning of the chain is the set of entry conditions , which enable the first
events of the script to occur . The end of the chain is the set of results , which may
enable later events or event sequences ( possibly described by other scripts ) to ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |