Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 101
The available operators are shown in Figure 3–24 , along with their preconditions
and results . Figure 3–25 shows the difference table that describes when each of
the operators is appropriate . Notice that sometimes there may be more than ...
The available operators are shown in Figure 3–24 , along with their preconditions
and results . Figure 3–25 shows the difference table that describes when each of
the operators is appropriate . Notice that sometimes there may be more than ...
Página 269
If ON ( B , C ) is chosen as the last goal to satisfy , then the only operator that is
appropriate is STACK ( B , C ) . This is represented ... In most cases , this is
simply the goal itself , since most operators have no effect on most goals . For
example ...
If ON ( B , C ) is chosen as the last goal to satisfy , then the only operator that is
appropriate is STACK ( B , C ) . This is represented ... In most cases , this is
simply the goal itself , since most operators have no effect on most goals . For
example ...
Página 368
But a better approach to this problem , just as for the operator - difference table
construction task , is to exploit any structure we can find in the problem itself . ...
Input the set of operators that will be available in the application domain . 2.
Define ...
But a better approach to this problem , just as for the operator - difference table
construction task , is to exploit any structure we can find in the problem itself . ...
Input the set of operators that will be available in the application domain . 2.
Define ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |