Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 69
3.4.4 Filtering the Output of the Match The result of the matching process is a list
of rules whose left sides have matched the current state description , along with
whatever variable bindings were generated by the matching process . It is the job
...
3.4.4 Filtering the Output of the Match The result of the matching process is a list
of rules whose left sides have matched the current state description , along with
whatever variable bindings were generated by the matching process . It is the job
...
Página 306
... they are forgotten . simplify the output generation process , some words are
immediately translated into new forms that are appropriate for responses . For
example , this script contains immediate translations of I into you and me into you
.
... they are forgotten . simplify the output generation process , some words are
immediately translated into new forms that are appropriate for responses . For
example , this script contains immediate translations of I into you and me into you
.
Página 325
Unlike traditional parsing algorithms in which the output structure always mirrors
the structure of the grammar rules that created it , ATNs allow output structures of
arbitrary form . For an example of their use , see ( Simmons , 1973 ) , which ...
Unlike traditional parsing algorithms in which the output structure always mirrors
the structure of the grammar rules that created it , ATNs allow output structures of
arbitrary form . For an example of their use , see ( Simmons , 1973 ) , which ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |