Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 66
It may be a nontrivial problem to examine a particular rule and a given problem
state and determine whether the preconditions of the rule are satisfied . Problems
arise here , just as they did above with indexing , when the preconditions are not
...
It may be a nontrivial problem to examine a particular rule and a given problem
state and determine whether the preconditions of the rule are satisfied . Problems
arise here , just as they did above with indexing , when the preconditions are not
...
Página 186
This gives us a measure of the average position we can expect to get by making
a particular move . We are weighting the contribution of each possible outcome
by the probability that it will occur . This simple statistical manipulation allows us ...
This gives us a measure of the average position we can expect to get by making
a particular move . We are weighting the contribution of each possible outcome
by the probability that it will occur . This simple statistical manipulation allows us ...
Página 236
Reasoning with the knowledge If a particular script is known to be appropriate in
a given situation , then it can be very useful in predicting the occurrence of events
that were not explicitly mentioned . Scripts can also be useful by indicating how ...
Reasoning with the knowledge If a particular script is known to be appropriate in
a given situation , then it can be very useful in predicting the occurrence of events
that were not explicitly mentioned . Scripts can also be useful by indicating how ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |