Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 18
theoretical work of McCullock and Pitts [ McCulloch , 1943 ) , the work on
Perceptrons , originally developed by Frank Rosenblatt but best described in [
Minsky , 1972 ) , and Design for a Brain ( Ashby , 1952 ) . But it proved impossible
to ...
theoretical work of McCullock and Pitts [ McCulloch , 1943 ) , the work on
Perceptrons , originally developed by Frank Rosenblatt but best described in [
Minsky , 1972 ) , and Design for a Brain ( Ashby , 1952 ) . But it proved impossible
to ...
Página 363
... for a description of one network approach , called network approach , called
PANDEMONIUM , , [ Rosenblatt , 1958 ; Minsky , 1972 ] for a description of the
most well - developed network approach , Perceptrons , and [ Friedberg , 1958 ]
for a ...
... for a description of one network approach , called network approach , called
PANDEMONIUM , , [ Rosenblatt , 1958 ; Minsky , 1972 ] for a description of the
most well - developed network approach , Perceptrons , and [ Friedberg , 1958 ]
for a ...
Página 422
... Technical Report , MIT Artificial Intelligence Laboratory , 1977 . Robinson , J. A.
, " A Machine - oriented Logic Based on the Resolution Principle , ” Journal of the
ACM , Vol . 12 , 1965 . Rosenblatt , F. , “ The Perceptron , a Probabilistic Model ...
... Technical Report , MIT Artificial Intelligence Laboratory , 1977 . Robinson , J. A.
, " A Machine - oriented Logic Based on the Resolution Principle , ” Journal of the
ACM , Vol . 12 , 1965 . Rosenblatt , F. , “ The Perceptron , a Probabilistic Model ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |