Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 284
In blackboard systems , the objects represent either hypotheses to be considered
or tasks to be performed ( in the case of activation records ) . Hypotheses stay
around until they are disconfirmed , activation records until they are selected for ...
In blackboard systems , the objects represent either hypotheses to be considered
or tasks to be performed ( in the case of activation records ) . Hypotheses stay
around until they are disconfirmed , activation records until they are selected for ...
Página 296
... actions that could be performed and where the mapping has been designed so
that for each event , an appropriate action will be performed . There is very little
absolute in the notion of understanding . If you say to an airline database system
...
... actions that could be performed and where the mapping has been designed so
that for each event , an appropriate action will be performed . There is very little
absolute in the notion of understanding . If you say to an airline database system
...
Página 305
The phases are sometimes performed in sequence and they are sometimes
performed all at once . If they are performed in sequence , one may need to
appeal for assistance to another . For example , part of the process of performing
the ...
The phases are sometimes performed in sequence and they are sometimes
performed all at once . If they are performed in sequence , one may need to
appeal for assistance to another . For example , part of the process of performing
the ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |