Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página viii
... Planning 8.1.1 An Example Domain - The Blocks World 247 251 8.1.2 8.1.3 The Components of a Planning System Simple Planning Using a Goal Stack 252 259 8.1.4 Nonlinear Planning Using a Goal Set 267 8.1.5 Hierarchical Planning 271 8.1.6 ...
... Planning 8.1.1 An Example Domain - The Blocks World 247 251 8.1.2 8.1.3 The Components of a Planning System Simple Planning Using a Goal Stack 252 259 8.1.4 Nonlinear Planning Using a Goal Set 267 8.1.5 Hierarchical Planning 271 8.1.6 ...
Página 42
... planning to avoid having to undo actual moves , al- though it will still be necessary to backtrack past those moves one at a time during the planning process . Thus a control structure that allows backtracking will be necessary ...
... planning to avoid having to undo actual moves , al- though it will still be necessary to backtrack past those moves one at a time during the planning process . Thus a control structure that allows backtracking will be necessary ...
Página 249
... planning . In everyday usage , the word planning refers to the process of computing several steps of a problem - solving procedure before executing any of them . When we describe computer problem - solving behavior , the distinction ...
... planning . In everyday usage , the word planning refers to the process of computing several steps of a problem - solving procedure before executing any of them . When we describe computer problem - solving behavior , the distinction ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety