Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 116
But unless these functions are perfect , we also need a search procedure that
makes it possible to look ahead as many moves as possible to see what may
occur . Of course , as in other problem - solving domains , the role of search can
be ...
But unless these functions are perfect , we also need a search procedure that
makes it possible to look ahead as many moves as possible to see what may
occur . Of course , as in other problem - solving domains , the role of search can
be ...
Página 357
Just looking at vertex 7 itself , it would appear that any of the five FORK labelings
is possible . But from the only labeling we found for vertex 2 , we know that the
line between vertices 2 and 7 must be labeled + . This makes sense since it ...
Just looking at vertex 7 itself , it would appear that any of the five FORK labelings
is possible . But from the only labeling we found for vertex 2 , we know that the
line between vertices 2 and 7 must be labeled + . This makes sense since it ...
Página 395
The most natural control structure is recursion , which is appropriate for many
problem - solving tasks . • Bindings of most things occur at the last possible
moment . For example , lists need not be of fixed size , and the set of known
properties ...
The most natural control structure is recursion , which is appropriate for many
problem - solving tasks . • Bindings of most things occur at the last possible
moment . For example , lists need not be of fixed size , and the set of known
properties ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |