Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 138
RAINING → ~ SUNNY Figure 5–2 : Some Simple Facts in Propositional Logic But
very quickly we run up against the limitiations of ... So we appear to be forced to
move to predicate logic as a way of representing knowledge because it permits ...
RAINING → ~ SUNNY Figure 5–2 : Some Simple Facts in Propositional Logic But
very quickly we run up against the limitiations of ... So we appear to be forced to
move to predicate logic as a way of representing knowledge because it permits ...
Página 139
predicate logic as a good medium for representing knowledge , we need to ask
whether it also provides a good way of reasoning with the knowledge . At first
glance , the answer is yes . It provides a way of deducing new statements from
old ...
predicate logic as a good medium for representing knowledge , we need to ask
whether it also provides a good way of reasoning with the knowledge . At first
glance , the answer is yes . It provides a way of deducing new statements from
old ...
Página 198
6.4 SUMMARY In Chapter 5 , we showed how knowledge can be represented
using a technique based on a formal system , such as predicate logic . In this
chapter , we expanded that idea to show how other formal systems can be used
to ...
6.4 SUMMARY In Chapter 5 , we showed how knowledge can be represented
using a technique based on a formal system , such as predicate logic . In this
chapter , we expanded that idea to show how other formal systems can be used
to ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |