Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 186
... present then certain physical characteristics will be observed , then we can use Bayes ' formula to compute , from the evidence we collect , how likely it is that the various minerals are present . This is , in fact , what is done by ...
... present then certain physical characteristics will be observed , then we can use Bayes ' formula to compute , from the evidence we collect , how likely it is that the various minerals are present . This is , in fact , what is done by ...
Página 189
... present a specific method for combining rules that has many of the advantages of a straightforward probabilistic ... present then there is some evidence that our queen will be attacked . If configuration B is present then there is some ...
... present a specific method for combining rules that has many of the advantages of a straightforward probabilistic ... present then there is some evidence that our queen will be attacked . If configuration B is present then there is some ...
Página 385
... present in the frames for other types of VEHICLES . 4. The next rule would select the slot COLOR , since no other ... present in the " typical " instance of the target frame . 3. If there were none selected in step 2 , select those slots ...
... present in the frames for other types of VEHICLES . 4. The next rule would select the slot COLOR , since no other ... present in the " typical " instance of the target frame . 3. If there were none selected in step 2 , select those slots ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety