Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 30
one extreme , we write so many rules that any problem could be solved , albeit
slowly . At the other extreme , we take a particular problem , analyze it to the point
that its solution is completely determined , and write a set of rules directly ...
one extreme , we write so many rules that any problem could be solved , albeit
slowly . At the other extreme , we take a particular problem , analyze it to the point
that its solution is completely determined , and write a set of rules directly ...
Página 37
book is the solution of mathematical problems , many of the techniques it
describes are more generally applicable . For example , given a problem to solve
, look for a similar problem you have solved before . Ask whether you can use
either the ...
book is the solution of mathematical problems , many of the techniques it
describes are more generally applicable . For example , given a problem to solve
, look for a similar problem you have solved before . Ask whether you can use
either the ...
Página 39
2.2.1 Is the Problem Decomposable ? Suppose we want to solve the problem of
computing the expression S ( x2 + 3x + sin2x * cos2x ) dx We can solve this
problem by breaking it down into three smaller problems , each of which we can
then ...
2.2.1 Is the Problem Decomposable ? Suppose we want to solve the problem of
computing the expression S ( x2 + 3x + sin2x * cos2x ) dx We can solve this
problem by breaking it down into three smaller problems , each of which we can
then ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |