Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 16
... produce programs that do the intelligent things that people do ? " Are we trying to produce programs that do the tasks the same way people do ? Or , are we attempting to produce programs that simply do the tasks in whatever way appears ...
... produce programs that do the intelligent things that people do ? " Are we trying to produce programs that do the tasks the same way people do ? Or , are we attempting to produce programs that simply do the tasks in whatever way appears ...
Página 339
... produce the much more natural sounding text John saw a bicycle in a store window . He wanted it . But this simple method does not always work . Pronouns can only be used when they can be expected to be interpreted unambiguously ...
... produce the much more natural sounding text John saw a bicycle in a store window . He wanted it . But this simple method does not always work . Pronouns can only be used when they can be expected to be interpreted unambiguously ...
Página 346
... produce an image of a familiar house and yard . The hierarchical classification process corresponds to the hierar- chical structure of the world we are trying to perceive . Unfortunately , the actual process of producing a hierarchical ...
... produce an image of a familiar house and yard . The hierarchical classification process corresponds to the hierar- chical structure of the world we are trying to perceive . Unfortunately , the actual process of producing a hierarchical ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety