Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 80
Página 16
So we must ask ourselves , “ What is our goal in trying to produce programs that
do the intelligent things that people do ? " Are we trying to produce programs that
do the tasks the same way people do ? Or , are we attempting to produce ...
So we must ask ourselves , “ What is our goal in trying to produce programs that
do the intelligent things that people do ? " Are we trying to produce programs that
do the tasks the same way people do ? Or , are we attempting to produce ...
Página 339
produced highly stereotyped stories . Later work ... By simply using pronouns to
refer to every object that has already been mentioned , we can produce the much
more natural sounding text John saw a bicycle in a store window . He wanted it .
produced highly stereotyped stories . Later work ... By simply using pronouns to
refer to every object that has already been mentioned , we can produce the much
more natural sounding text John saw a bicycle in a store window . He wanted it .
Página 346
signal . To produce an appropriate response , we must first perform some sort of
categorization of the signal . Typically this categorization process must operate
hierarchically . For example , to analyze a sentence we must first identify
individual ...
signal . To produce an appropriate response , we must first perform some sort of
categorization of the signal . Typically this categorization process must operate
hierarchically . For example , to analyze a sentence we must first identify
individual ...
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
Otras 10 secciones no mostradas
Otras ediciones - Ver todas
Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |