Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 136
In order for the representations to be of any interest with respect to the world ,
there must also be functions that map from facts to representations and from
representations back to facts . Reasoning programs Facts Internal representation
...
In order for the representations to be of any interest with respect to the world ,
there must also be functions that map from facts to representations and from
representations back to facts . Reasoning programs Facts Internal representation
...
Página 238
of events , as represented in scripts , can be useful in interpreting a particular ,
observed sequence of events . ... 7.2.5 The Syntactic - Semantic Spectrum of
Representation At this point , it is useful to review the representational schemes
we ...
of events , as represented in scripts , can be useful in interpreting a particular ,
observed sequence of events . ... 7.2.5 The Syntactic - Semantic Spectrum of
Representation At this point , it is useful to review the representational schemes
we ...
Página 239
... a syntactic representation . It provides not only the abstract structure of a
representation , but also a specific indication of what components the
representation should contain ( such as the primitive ACTs and the dependency
relationships ) .
... a syntactic representation . It provides not only the abstract structure of a
representation , but also a specific indication of what components the
representation should contain ( such as the primitive ACTs and the dependency
relationships ) .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |