Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... representations and from representations back to facts . Facts Reasoning programs Internal representation English generation English understanding English representation Figure 5-1 : Mappings Between Facts and Representations One ...
... representations and from representations back to facts . Facts Reasoning programs Internal representation English generation English understanding English representation Figure 5-1 : Mappings Between Facts and Representations One ...
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... representation , but also a specific indication of what components the represen- tation should contain ( such as the primitive ACTS and the dependency relationships ) . Thus , although CD ... REPRESENTATIONS 239 Procedural Representation.
... representation , but also a specific indication of what components the represen- tation should contain ( such as the primitive ACTS and the dependency relationships ) . Thus , although CD ... REPRESENTATIONS 239 Procedural Representation.
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... representation ) , together with a mapping between ele- ments of each to the other . The target representation will have been chosen to be appropriate for the task at hand . Often , if the task has clearly been agreed on and the details ...
... representation ) , together with a mapping between ele- ments of each to the other . The target representation will have been chosen to be appropriate for the task at hand . Often , if the task has clearly been agreed on and the details ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety