Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Operator PUSH ( obj.loc ) Preconditions at ( robot , obj ) ^ large ( obj ) A clear (
obj ) A armempty Results at ( obj , loc ) 1 at ( robot , loc ) CARRY ( obj , loc )
Preconditions at ( robot , obj ) 1 small ( obj ) Results at ( obj , loc ) A at ( robot , loc
) ...
Operator PUSH ( obj.loc ) Preconditions at ( robot , obj ) ^ large ( obj ) A clear (
obj ) A armempty Results at ( obj , loc ) 1 at ( robot , loc ) CARRY ( obj , loc )
Preconditions at ( robot , obj ) 1 small ( obj ) Results at ( obj , loc ) A at ( robot , loc
) ...
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It will be updated to reflect the best score that can be achieved by an element of
SUCCESSORS . 6. For each element of SUCCESSORS ( to be called SUCC ) ,
do the following : 1. Set RESULT - SUCC to MINIMAX ( SUCC , DEPTH + 1 ) .
It will be updated to reflect the best score that can be achieved by an element of
SUCCESSORS . 6. For each element of SUCCESSORS ( to be called SUCC ) ,
do the following : 1. Set RESULT - SUCC to MINIMAX ( SUCC , DEPTH + 1 ) .
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1. Set RESULT - SUCC to MINIMAX - A - B ( SUCC , DEPTH + 1 , -PASSTHRESH
, -USE - THRESH ) . 2. Set NEW - VALUE to minus VALUE ( RESULT - SUCC ) .
3. If NEW - VALUE > PASS - THRESH , then we have found a successor that is ...
1. Set RESULT - SUCC to MINIMAX - A - B ( SUCC , DEPTH + 1 , -PASSTHRESH
, -USE - THRESH ) . 2. Set NEW - VALUE to minus VALUE ( RESULT - SUCC ) .
3. If NEW - VALUE > PASS - THRESH , then we have found a successor that is ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |