Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... ( robot , loc ) Preconditions at ( robot , obj ) A small ( obj ) Results at ( obj , loc ) A at ( robot , loc ) Preconditions none Results at ( robot , loc ) Preconditions at ( robot , obj ) Results holding ( obj ) Preconditions holding ...
... ( robot , loc ) Preconditions at ( robot , obj ) A small ( obj ) Results at ( obj , loc ) A at ( robot , loc ) Preconditions none Results at ( robot , loc ) Preconditions at ( robot , obj ) Results holding ( obj ) Preconditions holding ...
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Elaine Rich. Push Carry Walk Pick up Move object ✓ ✓ Move robot Clear object Get object on object Get arm empty Be holding object Put down Place ✓ ✓ ✓ Figure 3-25 : A Difference Table Consider a simple household robot domain . The ...
Elaine Rich. Push Carry Walk Pick up Move object ✓ ✓ Move robot Clear object Get object on object Get arm empty Be holding object Put down Place ✓ ✓ ✓ Figure 3-25 : A Difference Table Consider a simple household robot domain . The ...
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... robot is . A given action on the part of the robot will change only a small part of the total state . If the robot pushes a table across the room , then the locations of the table and all of the objects that were on it will change . But ...
... robot is . A given action on the part of the robot will change only a small part of the total state . If the robot pushes a table across the room , then the locations of the table and all of the objects that were on it will change . But ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety