Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 212
But the fact that when one goes to a restaurant one eats will be contained in the
restaurant script . If we know in advance to use the restaurant script , then we can
answer the question easily . But in order to be able to reason about a variety of ...
But the fact that when one goes to a restaurant one eats will be contained in the
restaurant script . If we know in advance to use the restaurant script , then we can
answer the question easily . But in order to be able to reason about a variety of ...
Página 236
The beginning of the chain is the set of entry conditions , which enable the first
events of the script to occur . ... of the chain is the set of results , which may
enable later events or event sequences ( possibly described by other scripts ) to
occur .
The beginning of the chain is the set of entry conditions , which enable the first
events of the script to occur . ... of the chain is the set of results , which may
enable later events or event sequences ( possibly described by other scripts ) to
occur .
Página 238
of events , as represented in scripts , can be useful in interpreting a particular ,
observed sequence of events . The usefulness of a script in some of these
examples , such as the one in which unobserved events were predicted , is
similar to the ...
of events , as represented in scripts , can be useful in interpreting a particular ,
observed sequence of events . The usefulness of a script in some of these
examples , such as the one in which unobserved events were predicted , is
similar to the ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |