Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página xi
I also require that students read ten or fifteen selected papers from the literature
so that they become familiar with the way in which A.I. research is conducted .
The book can also serve as the text for one semester undergraduate A.I. course ...
I also require that students read ten or fifteen selected papers from the literature
so that they become familiar with the way in which A.I. research is conducted .
The book can also serve as the text for one semester undergraduate A.I. course ...
Página 4
In each such investigation , a particular task that might be regarded as requiring
intelligence is selected . A program to perform the task is proposed and then
tested . Although we have not been completely successful at creating programs
that ...
In each such investigation , a particular task that might be regarded as requiring
intelligence is selected . A program to perform the task is proposed and then
tested . Although we have not been completely successful at creating programs
that ...
Página 385
After a set of possible transfer frames built from the selected slots of the source
frame has been proposed , it must be filtered using knowledge from the target
frame . This knowledge is exploited by the following set of filtering heuristics : 1.
After a set of possible transfer frames built from the selected slots of the source
frame has been proposed , it must be filtered using knowledge from the target
frame . This knowledge is exploited by the following set of filtering heuristics : 1.
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |