Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Each of the four sections that follows ( one each for semantic nets , conceptual
dependency , frames , and scripts ) is divided into two parts . The first part shows
how the representational formalism can be used to represent a few example
kinds ...
Each of the four sections that follows ( one each for semantic nets , conceptual
dependency , frames , and scripts ) is divided into two parts . The first part shows
how the representational formalism can be used to represent a few example
kinds ...
Página 320
9.2.3 Semantic Analysis Producing a syntactic parse of a sentence is only the first
step toward understanding it . At some point , a semantic interpretation of the
sentence must be produced . One way to do this is to generate a complete
syntactic ...
9.2.3 Semantic Analysis Producing a syntactic parse of a sentence is only the first
step toward understanding it . At some point , a semantic interpretation of the
sentence must be produced . One way to do this is to generate a complete
syntactic ...
Página 322
This : means that in a purely semantic grammar , all of the syntactic rules
involving superlatives would have to appear twice , once for each semantic
function . • Because the number of grammar rules may be very large , the parsing
process ...
This : means that in a purely semantic grammar , all of the syntactic rules
involving superlatives would have to appear twice , once for each semantic
function . • Because the number of grammar rules may be very large , the parsing
process ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |