Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
Dentro del libro
Resultados 1-3 de 61
Página 310
Top - Down versus Bottom - Up Parsing To parse a sentence , it is necessary to
find a way in which that sentence could have been generated from the start
symbol . There are two ways that this can be done : • Top - down — Begin with
the start ...
Top - Down versus Bottom - Up Parsing To parse a sentence , it is necessary to
find a way in which that sentence could have been generated from the start
symbol . There are two ways that this can be done : • Top - down — Begin with
the start ...
Página 311
Have is an auxiliary verb of an interrogative sentence , such as Have the students
who missed the exam taken it today ? There are four ways of handling sentences
such as these : All paths - Follow all possible paths and build all the possible ...
Have is an auxiliary verb of an interrogative sentence , such as Have the students
who missed the exam taken it today ? There are four ways of handling sentences
such as these : All paths - Follow all possible paths and build all the possible ...
Página 325
Once the verb of the sentence has been located , it can be used to predict the
noun phrases that will occur and to determine what the relationship of those
phrases to the rest of the sentence is . ATNs provide a good structure for parsers
for ...
Once the verb of the sentence has been located , it can be used to predict the
noun phrases that will occur and to determine what the relationship of those
phrases to the rest of the sentence is . ATNs provide a good structure for parsers
for ...
Comentarios de la gente - Escribir un comentario
No encontramos ningún comentario en los lugares habituales.
Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
Otras 10 secciones no mostradas
Otras ediciones - Ver todas
Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |