Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... sentence reflects the productions that were applied to generate it . Top - Down versus Bottom - Up Parsing To parse a sentence , it is necessary to find a way in which that sentence could have been generated from the start symbol ...
... sentence reflects the productions that were applied to generate it . Top - Down versus Bottom - Up Parsing To parse a sentence , it is necessary to find a way in which that sentence could have been generated from the start symbol ...
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... sentence . In this example , if the auxiliary verb interpretation of have were chosen first and the end of the sentence appeared with no main verb having been seen , the under- stander would detect failure and backtrack to try some ...
... sentence . In this example , if the auxiliary verb interpretation of have were chosen first and the end of the sentence appeared with no main verb having been seen , the under- stander would detect failure and backtrack to try some ...
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... sentence has been located , it can be used to predict the noun phrases that will occur and to determine what the relationship of those phrases to the rest of the sentence is . ATNS provide a good structure for parsers for case grammar ...
... sentence has been located , it can be used to predict the noun phrases that will occur and to determine what the relationship of those phrases to the rest of the sentence is . ATNS provide a good structure for parsers for case grammar ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety