Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 303
In order to understand ( i.e. construct the appropriate representation for ) a
sentence , it is necessary to do two things : • Understand each of the words in the
sentence . • Put those words together to form a structure that represents the
meaning ...
In order to understand ( i.e. construct the appropriate representation for ) a
sentence , it is necessary to do two things : • Understand each of the words in the
sentence . • Put those words together to form a structure that represents the
meaning ...
Página 311
Have is an auxiliary verb of an interrogative sentence , such as Have the students
who missed the exam taken it today ? There are four ways of handling sentences
such as these : All paths - Follow all possible paths and build all the possible ...
Have is an auxiliary verb of an interrogative sentence , such as Have the students
who missed the exam taken it today ? There are four ways of handling sentences
such as these : All paths - Follow all possible paths and build all the possible ...
Página 342
How would the following sentences be represented in a case structure : • The
plane flew above the clouds . • John flew to New York . • The co - pilot flew the
plane . 4. Write an ATN grammar that recognizes verb phrases involving auxiliary
...
How would the following sentences be represented in a case structure : • The
plane flew above the clouds . • John flew to New York . • The co - pilot flew the
plane . 4. Write an ATN grammar that recognizes verb phrases involving auxiliary
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |