Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 215
In a semantic net , information is represented as a set of nodes connected to
each other by a set of labeled arcs , which represent relationships among the
nodes . A fragment of a typical semantic net is shown in Figure 7–3 . Furniture Isa
Ispart ...
In a semantic net , information is represented as a set of nodes connected to
each other by a set of labeled arcs , which represent relationships among the
nodes . A fragment of a typical semantic net is shown in Figure 7–3 . Furniture Isa
Ispart ...
Página 357
As an example , consider the simple drawing shown in Figure 10–15 ( a ) . We
can begin by labeling all the boundary edges , as shown in Figure 10–15 ( b ) .
Suppose we then begin labeling vertices at vertex 1. The only vertex label that is
...
As an example , consider the simple drawing shown in Figure 10–15 ( a ) . We
can begin by labeling all the boundary edges , as shown in Figure 10–15 ( b ) .
Suppose we then begin labeling vertices at vertex 1. The only vertex label that is
...
Página 373
Then suppose that the arch description of Figure 11-3 ( c ) is presented . ... similar
to the two input structures except that it will note that the objects represented by
the nodes labeled C are not identical . This structure is shown as Figure 11-4 .
Then suppose that the arch description of Figure 11-3 ( c ) is presented . ... similar
to the two input structures except that it will note that the objects represented by
the nodes labeled C are not identical . This structure is shown as Figure 11-4 .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |