Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 51
... side of a river . They have agreed that they would all like to get to the other side . But the mis- sionaries are not sure what else the cannibals have agreed to . So the mis- sionaries want to manage the trip across the river in such a ...
... side of a river . They have agreed that they would all like to get to the other side . But the mis- sionaries are not sure what else the cannibals have agreed to . So the mis- sionaries want to manage the trip across the river in such a ...
Página 100
... side . Instead , they need to be represented as a left side that describes the conditions that must be met for the rule to be applicable ( these con- ditions are called the rule's preconditions ) and a right side that describes those ...
... side . Instead , they need to be represented as a left side that describes the conditions that must be met for the rule to be applicable ( these con- ditions are called the rule's preconditions ) and a right side that describes those ...
Página 112
... side of each rule should be a pattern that can be matched against a sentence input by the user . The right side should specify the response that the system will generate if the corresponding left side matches . The core of this program ...
... side of each rule should be a pattern that can be matched against a sentence input by the user . The right side should specify the response that the system will generate if the corresponding left side matches . The core of this program ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety