Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 66
... simple indexing scheme only works because preconditions of rules match exact board configurations . Thus the matching process is easy but at the price of complete lack of generality in the statement of the rules . As we discussed in ...
... simple indexing scheme only works because preconditions of rules match exact board configurations . Thus the matching process is easy but at the price of complete lack of generality in the statement of the rules . As we discussed in ...
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... simple problem of the 8 - puzzle . From any configuration there is a shortest path to a solution . Ideally , if we had complete information , we would simply follow that path directly . But we do not have complete information . So we ...
... simple problem of the 8 - puzzle . From any configuration there is a shortest path to a solution . Ideally , if we had complete information , we would simply follow that path directly . But we do not have complete information . So we ...
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... Simple Planning Using a Goal Stack One of the earliest techniques to be developed for solving compound goals that ... simple example shown in Figure 8-4 . B Aao start : ON ( B , A ) ^ ONTABLE ( A ) A ONTABLE ( C ) A ONTABLE ( D ) A ...
... Simple Planning Using a Goal Stack One of the earliest techniques to be developed for solving compound goals that ... simple example shown in Figure 8-4 . B Aao start : ON ( B , A ) ^ ONTABLE ( A ) A ONTABLE ( C ) A ONTABLE ( D ) A ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety