Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... single path to a goal . Such structures represent the fact that we will know how to get from a node to a goal state if we can discover how to get from that node to a goal state along any one of the branches leaving it . Goal : Acquire ...
... single path to a goal . Such structures represent the fact that we will know how to get from a node to a goal state if we can discover how to get from that node to a goal state along any one of the branches leaving it . Goal : Acquire ...
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... SINGLE SENTENCES As we have already suggested several times , understanding English sentences is hard . In this ... single sentence . Their solutions must wait until a larger context can be con- sidered . In order to understand ( i.e. ...
... SINGLE SENTENCES As we have already suggested several times , understanding English sentences is hard . In this ... single sentence . Their solutions must wait until a larger context can be con- sidered . In order to understand ( i.e. ...
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... single nonterminal and right side must be a single terminal or a single terminal followed by a single nonterminal . Figure 9-7 : The Chomsky Hierarchy One useful way of defining restricted types of grammars ( and thus of languages ) is ...
... single nonterminal and right side must be a single terminal or a single terminal followed by a single nonterminal . Figure 9-7 : The Chomsky Hierarchy One useful way of defining restricted types of grammars ( and thus of languages ) is ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety