Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 87
3.6.6 Problem Reduction So far , we have considered search strategies for OR
graphs through which we want to find a single path to a goal . Such structures
represent the fact that we will know how to get from a node to a goal state if we
can ...
3.6.6 Problem Reduction So far , we have considered search strategies for OR
graphs through which we want to find a single path to a goal . Such structures
represent the fact that we will know how to get from a node to a goal state if we
can ...
Página 302
S NP VP John NP saw DET N PP || the boy in the park with a statue Figure 9-3 :
More Interaction among Components 9.2 UNDERSTANDING SINGLE
SENTENCES As we have already suggested several times , understanding
English ...
S NP VP John NP saw DET N PP || the boy in the park with a statue Figure 9-3 :
More Interaction among Components 9.2 UNDERSTANDING SINGLE
SENTENCES As we have already suggested several times , understanding
English ...
Página 313
Left side must be a single nonterminal and right side must be a single terminal or
a single terminal followed by a single non terminal . 3 Regular Figure 9–7 : The
Chomsky Hierarchy One useful way of defining restricted types of grammars ...
Left side must be a single nonterminal and right side must be a single terminal or
a single terminal followed by a single non terminal . 3 Regular Figure 9–7 : The
Chomsky Hierarchy One useful way of defining restricted types of grammars ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |