Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 129
... situations in which a move that is guaranteed to be good for us can be found . But , as suggested in [ Berliner , 1977 ] , in a losing situation it might be better to take the risk that the opponent will make a mistake . Suppose we must ...
... situations in which a move that is guaranteed to be good for us can be found . But , as suggested in [ Berliner , 1977 ] , in a losing situation it might be better to take the risk that the opponent will make a mistake . Suppose we must ...
Página 178
... situation , we are unlikely to continue in that fortunate position for very long , since the world changes rapidly around us . This means that statements that were completely accurate at one time may no longer be so . This is the frame ...
... situation , we are unlikely to continue in that fortunate position for very long , since the world changes rapidly around us . This means that statements that were completely accurate at one time may no longer be so . This is the frame ...
Página 236
... situation , then it can be very useful in predicting the occurrence of events that were not explicitly mentioned . Scripts can also be useful by indicating how events that were men- tioned relate to each other . For example , what is ...
... situation , then it can be very useful in predicting the occurrence of events that were not explicitly mentioned . Scripts can also be useful by indicating how events that were men- tioned relate to each other . For example , what is ...
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Términos y frases comunes
A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety