Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... slots that describe aspects of the objects . These slots are filled by other frames describing other objects . Associated with each slot may be a set of conditions that must be met by any filler for it . Each slot may also be filled ...
... slots that describe aspects of the objects . These slots are filled by other frames describing other objects . Associated with each slot may be a set of conditions that must be met by any filler for it . Each slot may also be filled ...
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... slot is not present in the frames for other types of VEHICLES . 4. The next rule would select the slot COLOR , since no other VEHICLES have COLOR equal to RED . 5. The last rule , if it were applied , would simply suggest all the slots ...
... slot is not present in the frames for other types of VEHICLES . 4. The next rule would select the slot COLOR , since no other VEHICLES have COLOR equal to RED . 5. The last rule , if it were applied , would simply suggest all the slots ...
Página 408
... Slots : ( DirectApplics IndirectApplics IntApplics UnIntApplics ) Is : ( Slot NonCriterialSlot ReprConcept Anything ) Format : ( ( situation resultant - units directness ) ( situation ess ) : S - soivalliveri Ground Bevice - 2 : .mulos ...
... Slots : ( DirectApplics IndirectApplics IntApplics UnIntApplics ) Is : ( Slot NonCriterialSlot ReprConcept Anything ) Format : ( ( situation resultant - units directness ) ( situation ess ) : S - soivalliveri Ground Bevice - 2 : .mulos ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety