Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... slots that describe aspects of the objects . These slots are filled by other frames describing other objects . Associated with each slot may be a set of conditions that must be met by any filler for it . Each slot may also be filled ...
... slots that describe aspects of the objects . These slots are filled by other frames describing other objects . Associated with each slot may be a set of conditions that must be met by any filler for it . Each slot may also be filled ...
Página 384
... slots of one frame ( the source ) to the slots of another ( the target ) . This transfer is done in two steps : 1. Use the source frame to generate proposed slots whose values can then be transferred to the target frame . 2. Use the ...
... slots of one frame ( the source ) to the slots of another ( the target ) . This transfer is done in two steps : 1. Use the source frame to generate proposed slots whose values can then be transferred to the target frame . 2. Use the ...
Página 385
... slots of FIRE - ENGINE as possible analogies . After a set of possible transfer frames built from the selected slots of the source frame has been proposed , it must be filtered using knowledge from the target frame . This knowledge is ...
... slots of FIRE - ENGINE as possible analogies . After a set of possible transfer frames built from the selected slots of the source frame has been proposed , it must be filtered using knowledge from the target frame . This knowledge is ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety