Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 73
To find a solution to a problem , a search procedure must find a path through the
graph , starting at the node representing the initial state , then going to one of that
node's successors , then to one of this second node's successors , and so forth ...
To find a solution to a problem , a search procedure must find a path through the
graph , starting at the node representing the initial state , then going to one of that
node's successors , then to one of this second node's successors , and so forth ...
Página 75
solutions since it does not get feedback from the world . But by ... This is
particularly nice because often the computation of the heuristic function can be
done at almost no cost at the same time that the test for a solution is being
performed .
solutions since it does not get feedback from the world . But by ... This is
particularly nice because often the computation of the heuristic function can be
done at almost no cost at the same time that the test for a solution is being
performed .
Página 249
So when we discussed the computer solution of the 8puzzle problem , what we
were really doing was outlining the way the computer might generate a plan for
solving it . For problems such as the 8 - puzzle , the distinction between planning
...
So when we discussed the computer solution of the 8puzzle problem , what we
were really doing was outlining the way the computer might generate a plan for
solving it . For problems such as the 8 - puzzle , the distinction between planning
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |