Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 21
If we solve them , we may accomplish at least two important objectives . We
should do the best we can to set criteria so that we can tell if we have solved
them . And then we ... We need methods to help us solve A.I.'s serious dilemma :
1. An A.I. ...
If we solve them , we may accomplish at least two important objectives . We
should do the best we can to set criteria so that we can tell if we have solved
them . And then we ... We need methods to help us solve A.I.'s serious dilemma :
1. An A.I. ...
Página 99
Constraint satisfaction has served as the basis of many problem - solving
systems , of which one of the first was REF - ARF ... parts of a problem first and
then go back and solve the small problems that arise in " gluing " the big pieces
together .
Constraint satisfaction has served as the basis of many problem - solving
systems , of which one of the first was REF - ARF ... parts of a problem first and
then go back and solve the small problems that arise in " gluing " the big pieces
together .
Página 178
Another way to solve the problem of a changing world is simply to delete
statements when they no longer accurately ... a good problem - solving system
may generate , during the process of trying to solve a problem , some knowledge
that ...
Another way to solve the problem of a changing world is simply to delete
statements when they no longer accurately ... a good problem - solving system
may generate , during the process of trying to solve a problem , some knowledge
that ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |