Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 89
In step 2 , node D is chosen for expansion . This process produces one new arc ,
the AND arc to E and F , with a combined cost estimate of 10. So we update the f '
value of D to 10. Going back one more level , we see that this makes the AND ...
In step 2 , node D is chosen for expansion . This process produces one new arc ,
the AND arc to E and F , with a combined cost estimate of 10. So we update the f '
value of D to 10. Going back one more level , we see that this makes the AND ...
Página 108
Suppose that the first step of the operation of the A * algorithm results in the
following situation ( a + b means that the value of h ' at a node is a and the value
of g is b ) : A B ( 4 + 1 ) C ( 3 + 1 ) The second step then results in the following ...
Suppose that the first step of the operation of the A * algorithm results in the
following situation ( a + b means that the value of h ' at a node is a and the value
of g is b ) : A B ( 4 + 1 ) C ( 3 + 1 ) The second step then results in the following ...
Página 249
Recall that , in Chapter 2 , one of the problem characteristics that we discussed
was whether solution steps could be ... If we look for a solution to a problem by
actually carrying out sequences of operations , then at any step of the process we
...
Recall that , in Chapter 2 , one of the problem characteristics that we discussed
was whether solution steps could be ... If we look for a solution to a problem by
actually carrying out sequences of operations , then at any step of the process we
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |