Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 9
... strategy or to change that strategy if desired . But the total strategy has still been figured out in advance by the programmer . Any bugs in the programmer's tic - tac - toe playing skill will show up in the program's play . And we ...
... strategy or to change that strategy if desired . But the total strategy has still been figured out in advance by the programmer . Any bugs in the programmer's tic - tac - toe playing skill will show up in the program's play . And we ...
Página 33
... strategy is that it be systematic . Here is another simple control strategy for the water jug problem : On each cycle , choose at random from among the applicable rules . This strategy is better than the first . It causes motion . It ...
... strategy is that it be systematic . Here is another simple control strategy for the water jug problem : On each cycle , choose at random from among the applicable rules . This strategy is better than the first . It causes motion . It ...
Página 34
... strategy is needed . We can beat the strategy outlined above using a technique called branch- and - bound . Begin generating complete paths , keeping track of the shortest path found so far . Give up exploring any path as soon as its ...
... strategy is needed . We can beat the strategy outlined above using a technique called branch- and - bound . Begin generating complete paths , keeping track of the shortest path found so far . Give up exploring any path as soon as its ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety