Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... string will be written as € . All of these conventions are illustrated in the grammar of Figure 9-5 . For each grammar , there exists a single language , which is the set of all strings of terminal symbols that can be derived from the ...
... string will be written as € . All of these conventions are illustrated in the grammar of Figure 9-5 . For each grammar , there exists a single language , which is the set of all strings of terminal symbols that can be derived from the ...
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... string of input symbols is divided into a string of tokens representing objects such as words . Then a more powerful process must take over . For context - free languages , particularly deterministic context - free languages , efficient ...
... string of input symbols is divided into a string of tokens representing objects such as words . Then a more powerful process must take over . For context - free languages , particularly deterministic context - free languages , efficient ...
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Elaine Rich. [ Person UNIT Basic < SELF > < FirstName ( a String ) > < LastName ( a String ) > < Age ( an Integer ) > < Hometown { ( a City ) NewYork ; DEFAULT } > < StreetAddress ( an Address ) > ] [ Traveller UNIT Specialization < SELF ...
Elaine Rich. [ Person UNIT Basic < SELF > < FirstName ( a String ) > < LastName ( a String ) > < Age ( an Integer ) > < Hometown { ( a City ) NewYork ; DEFAULT } > < StreetAddress ( an Address ) > ] [ Traveller UNIT Specialization < SELF ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety