Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 212
Three important approaches are the following : • Index the structures directly by
the content words . For example , let each verb have associated with it a structure
that describes its meaning . This is the approach taken in conceptual ...
Three important approaches are the following : • Index the structures directly by
the content words . For example , let each verb have associated with it a structure
that describes its meaning . This is the approach taken in conceptual ...
Página 325
ATNs provide a good structure for parsers for case grammar systems . Unlike
traditional parsing algorithms in which the output structure always mirrors the
structure of the grammar rules that created it , ATNs allow output structures of
arbitrary ...
ATNs provide a good structure for parsers for case grammar systems . Unlike
traditional parsing algorithms in which the output structure always mirrors the
structure of the grammar rules that created it , ATNs allow output structures of
arbitrary ...
Página 371
An example of such a structural description for the HOUSE of Figure 11-2 is
shown in Figure 11–3 ( a ) . Node A represents the entire structure , which is
composed of two parts : node B , a WEDGE , and node C , a BRICK . Figure 11–3
( b ) ...
An example of such a structural description for the HOUSE of Figure 11-2 is
shown in Figure 11–3 ( a ) . Node A represents the entire structure , which is
composed of two parts : node B , a WEDGE , and node C , a BRICK . Figure 11–3
( b ) ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |