Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 42
... structure that never backtracks . Such a control structure is easy to implement . Recoverable problems can be solved by a slightly more complicated control strategy that does sometimes make mistakes . Backtracking will be necessary to ...
... structure that never backtracks . Such a control structure is easy to implement . Recoverable problems can be solved by a slightly more complicated control strategy that does sometimes make mistakes . Backtracking will be necessary to ...
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... structure for parsers for case grammar systems . Un- like traditional parsing algorithms in which the output structure always mirrors the structure of the grammar rules that created it , ATNS allow output structures of arbitrary form ...
... structure for parsers for case grammar systems . Un- like traditional parsing algorithms in which the output structure always mirrors the structure of the grammar rules that created it , ATNS allow output structures of arbitrary form ...
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... Structural Descriptions The program started with a line drawing of a blocks world structure . It used procedures such as the one described in Section 10.3 to analyze the drawing and construct a semantic net representation of the structural ...
... Structural Descriptions The program started with a line drawing of a blocks world structure . It used procedures such as the one described in Section 10.3 to analyze the drawing and construct a semantic net representation of the structural ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety