Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 42
The recoverability of a problem plays an important role in determining the
complexity of the control structure necessary for its solution . Ignorable problems
can be solved using a simple control structure that never backtracks . Such a
control ...
The recoverability of a problem plays an important role in determining the
complexity of the control structure necessary for its solution . Ignorable problems
can be solved using a simple control structure that never backtracks . Such a
control ...
Página 203
In this chapter , we will discuss a variety of knowledge structures . Each of them is
a data structure in which knowledge about particular problem domains can be
stored . Many of these structures are composed of smaller structures . Thus the ...
In this chapter , we will discuss a variety of knowledge structures . Each of them is
a data structure in which knowledge about particular problem domains can be
stored . Many of these structures are composed of smaller structures . Thus the ...
Página 371
An example of such a structural description for the HOUSE of Figure 11-2 is
shown in Figure 11–3 ( a ) . Node A represents the entire structure , which is
composed of two parts : node B , a WEDGE , and node C , a BRICK . Figure 11–3
( b ) ...
An example of such a structural description for the HOUSE of Figure 11-2 is
shown in Figure 11–3 ( a ) . Node A represents the entire structure , which is
composed of two parts : node B , a WEDGE , and node C , a BRICK . Figure 11–3
( b ) ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |