Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 84
Consider , for example , the task faced by the mathematics discovery program ,
AM ( Lenat , 1977a ; Lenat , 1982b ) . AM was given a small set of starting facts
about number theory and a set of operators it could use to develop new ideas .
Consider , for example , the task faced by the mathematics discovery program ,
AM ( Lenat , 1977a ; Lenat , 1982b ) . AM was given a small set of starting facts
about number theory and a set of operators it could use to develop new ideas .
Página 85
reasons why the task is being proposed ( often called justifications ) and a rating
representing the overall weight of evidence suggesting that the task would be
useful . An agenda - driven system operates by cycling through the following ...
reasons why the task is being proposed ( often called justifications ) and a rating
representing the overall weight of evidence suggesting that the task would be
useful . An agenda - driven system operates by cycling through the following ...
Página 368
This task could also be formulated as an uncontrolled hillclimbing procedure
analogous to our first approach to the problem of constructing an operator -
difference table . But a better approach to this problem , just as for the operator ...
This task could also be formulated as an uncontrolled hillclimbing procedure
analogous to our first approach to the problem of constructing an operator -
difference table . But a better approach to this problem , just as for the operator ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |