Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 84
... tasks that the system could perform . The system operated by selecting , at each cycle , the most interesting task , doing it , and pos- sibly generating new tasks in the process . This corresponds to the selection of the most promising ...
... tasks that the system could perform . The system operated by selecting , at each cycle , the most interesting task , doing it , and pos- sibly generating new tasks in the process . This corresponds to the selection of the most promising ...
Página 85
... task by devoting to it the number of resources determined by its importance . The important resources to consider are time and space . Executing the task will probably generate additional tasks ( successor nodes ) . For each of them ...
... task by devoting to it the number of resources determined by its importance . The important resources to consider are time and space . Executing the task will probably generate additional tasks ( successor nodes ) . For each of them ...
Página 368
... task could also be formulated as an uncontrolled hill- climbing procedure analogous to our first approach to the problem of construct- ing an operator - difference table . But a better approach to this problem , just as for the operator ...
... task could also be formulated as an uncontrolled hill- climbing procedure analogous to our first approach to the problem of construct- ing an operator - difference table . But a better approach to this problem , just as for the operator ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety