Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 5
Are there any techniques that are appropriate for the solution of a variety of these
problems ? The answer to this question is yes , there are . What , then , if anything
, can we say about those techniques besides the fact that they manipulate ...
Are there any techniques that are appropriate for the solution of a variety of these
problems ? The answer to this question is yes , there are . What , then , if anything
, can we say about those techniques besides the fact that they manipulate ...
Página 6
Although A.I. techniques must be designed in keeping with these constraints
imposed by A.I. problems , there is some degree of independence between
problems and problem - solving techniques . It is possible to solve A.I. problems
without ...
Although A.I. techniques must be designed in keeping with these constraints
imposed by A.I. problems , there is some degree of independence between
problems and problem - solving techniques . It is possible to solve A.I. problems
without ...
Página 277
8.1.8 Other Planning Techniques There exist other planning techniques that we
have not discussed but that have proved ... Metaplanning ( Stefik , 1981b ] —a
technique for reasoning not just about the problem being solved but also about
the ...
8.1.8 Other Planning Techniques There exist other planning techniques that we
have not discussed but that have proved ... Metaplanning ( Stefik , 1981b ] —a
technique for reasoning not just about the problem being solved but also about
the ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |