Artificial Intelligence, Volumen1McGraw-Hill, 1983 - 436 páginas What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... techniques besides the fact that they manipulate symbols ? How could we tell if those techniques might be useful in solving other problems , perhaps ones not traditionally regarded as A.I. tasks ? The rest of this book is an attempt to ...
... techniques besides the fact that they manipulate symbols ? How could we tell if those techniques might be useful in solving other problems , perhaps ones not traditionally regarded as A.I. tasks ? The rest of this book is an attempt to ...
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... techniques ( although , as we suggested above , those solutions are not likely to be very good ) . And it is possible to apply A.I. techniques to the solu- tion of non - A.I . problems . This is likely to be a good thing to do for ...
... techniques ( although , as we suggested above , those solutions are not likely to be very good ) . And it is possible to apply A.I. techniques to the solu- tion of non - A.I . problems . This is likely to be a good thing to do for ...
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Elaine Rich. 8.1.8 Other Planning Techniques There exist other planning techniques that we have not discussed but that have proved useful in a variety of systems . These include : • Triangle tables [ Fikes , 1972 ; Nilsson , 1980 ] ...
Elaine Rich. 8.1.8 Other Planning Techniques There exist other planning techniques that we have not discussed but that have proved useful in a variety of systems . These include : • Triangle tables [ Fikes , 1972 ; Nilsson , 1980 ] ...
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A.I. programs algorithm answer applied approach appropriate arcs ARMEMPTY Artificial Intelligence backtracking best-first search blocks world branching factor breadth-first search Caesar Chapter chess clauses CLEAR(A complete concept conceptual dependency consider constraints contains database described discussed domain example exploit explore fact frame game tree goal grammar graph heuristic heuristic function important input INTERLISP ISA links John knowledge representation labelings LISP Marcus match methods minimax move MYCIN natural language necessary node objects ON(B operators parsing particular path performed possible preconditions predicate logic probabilistic problem problem-solving produce production system PROLOG propositional logic question reasoning representing knowledge rules Schank script search procedure search process Section semantic net sentence shown in Figure simple situation slots solution solve specific stack statements step strategy structure successors Suppose syntactic task techniques theorem things tion tree true understanding variety