Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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... specific definitions have been provided by various groups tion . who have
implemented interpreters in which specific systems SEC . 2.1 DEFINING THE
PROBLEM AS A STATE SPACE SEARCH 31 Production Systems.
... specific definitions have been provided by various groups tion . who have
implemented interpreters in which specific systems SEC . 2.1 DEFINING THE
PROBLEM AS A STATE SPACE SEARCH 31 Production Systems.
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tion . who have implemented interpreters in which specific systems can be built . (
See , for example , [ Anderson , 1973 ] and [ Newell , 1973 ] . ) Some of these
more specific definitions have been motivated by additional constraints , such as
...
tion . who have implemented interpreters in which specific systems can be built . (
See , for example , [ Anderson , 1973 ] and [ Newell , 1973 ] . ) Some of these
more specific definitions have been motivated by additional constraints , such as
...
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tion . But we do not normally require the guaranteed optimal solution , so this is
not usually too serious a concern . The third observation we can make about the
A * algorithm has to do with the relationship between trees and graphs .
tion . But we do not normally require the guaranteed optimal solution , so this is
not usually too serious a concern . The third observation we can make about the
A * algorithm has to do with the relationship between trees and graphs .
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |