Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 60
3.2 PROBLEM TREES VERSUS PROBLEM GRAPHS A simple way to implement
any search strategy is as a tree traversal . Each node of the tree is expanded by
the production rules to generate a set of successor nodes , each of which can in ...
3.2 PROBLEM TREES VERSUS PROBLEM GRAPHS A simple way to implement
any search strategy is as a tree traversal . Each node of the tree is expanded by
the production rules to generate a set of successor nodes , each of which can in ...
Página 61
( 0,0 ) ( 4,0 ) ( 0,3 ) ( 4,3 ) ( 0,0 ) ( 1,3 ) ( 4,3 ) ( 0 , 0 ) ( 3 , 0 ) Figure 3–4 : Two
Levels of a Breadth - First Search Tree twice . ) But this is the same as the top
node of the tree , which has already been expanded . Those two paths have not
gotten us ...
( 0,0 ) ( 4,0 ) ( 0,3 ) ( 4,3 ) ( 0,0 ) ( 1,3 ) ( 4,3 ) ( 0 , 0 ) ( 3 , 0 ) Figure 3–4 : Two
Levels of a Breadth - First Search Tree twice . ) But this is the same as the top
node of the tree , which has already been expanded . Those two paths have not
gotten us ...
Página 363
Samuel's program used the minimax search procedure to explore checkers game
trees . As is the case with all such programs , time constraints permitted it to
search only a few levels in the tree . ( The exact number varied depending on the
...
Samuel's program used the minimax search procedure to explore checkers game
trees . As is the case with all such programs , time constraints permitted it to
search only a few levels in the tree . ( The exact number varied depending on the
...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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Términos y frases comunes
additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |