Artificial Intelligence, Volumen1What is artificial intelligence?; Problem solving; Problems and problem spaces; Basic problem-solving methods; Game playing; Knowledge representation; Knowledge representation using predicate logic; Knowledge representation using other logics; Structured representation of knowledge; Advanced topics; Advanced problem-solving systems; Natural language understanding; Perception; Learning; Implementing A.lI. systems: languages and machines; Conclusion; References; Index. |
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Página 188
But even more important , we can now use the information to help us form a
variety of conclusions . Combining all the facts algebraically to form a single
conclusion , such as how likely a board position is to lead to a win , can be a very
efficient ...
But even more important , we can now use the information to help us form a
variety of conclusions . Combining all the facts algebraically to form a single
conclusion , such as how likely a board position is to lead to a win , can be a very
efficient ...
Página 222
Partitioned semantic nets have a variety of other uses besides their ability to
encode quantification . Some of these will be discussed in Chapter 9 , since they
arise in the process of natural language understanding . Semantic nets have
been ...
Partitioned semantic nets have a variety of other uses besides their ability to
encode quantification . Some of these will be discussed in Chapter 9 , since they
arise in the process of natural language understanding . Semantic nets have
been ...
Página 277
8.1.8 Other Planning Techniques There exist other planning techniques that we
have not discussed but that have proved useful in a variety of systems . These
include : • Triangle tables [ Fikes , 1972 ; Nilsson , 1980 ] —provide a way of ...
8.1.8 Other Planning Techniques There exist other planning techniques that we
have not discussed but that have proved useful in a variety of systems . These
include : • Triangle tables [ Fikes , 1972 ; Nilsson , 1980 ] —provide a way of ...
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Contenido
PART ONE PROBLEM SOLVING | 23 |
Basic Problem Solving Methods | 55 |
Game Playing | 113 |
Derechos de autor | |
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additional algorithm already answer appear applied approach appropriate attempt block called chapter choose clauses combined complete concept consider constraint contains corresponding dependency described determine discussed domain evidence example exploit explore fact frame function given goal grammar graph heuristic important indicates initial input interpretation involved John kinds knowledge known labelings language lead learning logic look match means methods move necessary node objects occur operators particular path performed position possible preconditions predicate present probability problem procedure produce prove question reasoning representation represented result rules satisfied script selected semantic sentence shown in Figure shows simple single situation solution solve space specific statements step stored structure Suppose task techniques things tion tree true understanding variety
Referencias a este libro
Human-computer Interaction Alan Dix,Alan John Dix,Janet Finlay,Gregory D. Abowd,Russell Beale Sin vista previa disponible - 2003 |