Artificial IntelligenceMcGraw-Hill, 1991 - 621 páginas |
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... match successfully to generate a set of text patterns . 2. Pass each of these patterns through a substitution process that generates alternative forms of verbs so that , for example , " go " in a question might match " went " in the ...
... match successfully to generate a set of text patterns . 2. Pass each of these patterns through a substitution process that generates alternative forms of verbs so that , for example , " go " in a question might match " went " in the ...
Página 326
... game playing . The papers cover the games listed above as well as bridge , scrabble , dominoes , go - moku , hearts , and poker . 12.7 Exercises 1. Consider the following game tree in which static scores are all from the first player's ...
... game playing . The papers cover the games listed above as well as bridge , scrabble , dominoes , go - moku , hearts , and poker . 12.7 Exercises 1. Consider the following game tree in which static scores are all from the first player's ...
Página 615
... game playing 3 , 5 , 25 , 29 , 43 , 47 , 183 , 303 , 307 , 321 , 449 , 451 , 452 , 471 , 484 , 562 game tree ... Go 5 , 308 , 325 go - moku 326 goal - directed reasoning 178 , 332 , 420 Government Binding 386 GPS 4 , 24 , 95 , 349 GPSG ...
... game playing 3 , 5 , 25 , 29 , 43 , 47 , 183 , 303 , 307 , 321 , 449 , 451 , 452 , 471 , 484 , 562 game tree ... Go 5 , 308 , 325 go - moku 326 goal - directed reasoning 178 , 332 , 420 Government Binding 386 GPS 4 , 24 , 95 , 349 GPSG ...
Contenido
Weak SlotandFiller Structures | 9 |
6 | 24 |
Heuristic Search Techniques | 63 |
Derechos de autor | |
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Abbott algorithm answer apply approach Artificial Intelligence assertions attributes axioms backpropagation backtracking backward backward reasoning belief best-first search breadth-first search Cabot Caesar Chapter clauses concept consider constraints contains contexts contradiction corresponding define depth-first depth-first search described discussed domain example explicitly fact given goal graph heuristic heuristic function Horn clauses important inference inheritance input instance interpretation justification knowledge base knowledge representation labeled learning logical assertions Marcus match move MYCIN node nonmonotonic reasoning object operators particular path perceptron possible preconditions predicate logic problem problem-solving procedure produce production system PROLOG propagation propositional logic question represent resolution result robot rules Section semantic semantic net sentence shown in Figure simple slot solution solve space specific statements step strategy structure Suppose suspect syntactic task techniques theorem things tree true truth maintenance system variables wff's