Artificial Intelligence |
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Página 23
These programs can , however , be useful tools for psychologists who want to test
theories of human performance . The second class of programs that attempt to
model human performance are those that do things that fall more clearly within ...
These programs can , however , be useful tools for psychologists who want to test
theories of human performance . The second class of programs that attempt to
model human performance are those that do things that fall more clearly within ...
Página 324
Human chess players use a great deal of knowledge and very little search —
they typically investigate only 100 branches or so in deciding a move . A
computer , on the other hand , is capable of evaluating millions of branches . Its
chess ...
Human chess players use a great deal of knowledge and very little search —
they typically investigate only 100 branches or so in deciding a move . A
computer , on the other hand , is capable of evaluating millions of branches . Its
chess ...
Página 407
main noun object " want " stative human CI pleased tran one AN r com human um
< one vandite me bateans ve ve parmas any 9 pleased intransitive here human
human pleased Figure 15 . 15 : The Verb - ACT Dictionary D the store Mary ...
main noun object " want " stative human CI pleased tran one AN r com human um
< one vandite me bateans ve ve parmas any 9 pleased intransitive here human
human pleased Figure 15 . 15 : The Verb - ACT Dictionary D the store Mary ...
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Contenido
What Is Artificial Intelligence? | 3 |
Problems Problem Spaces and Search | 29 |
Heuristic Search Techniques | 63 |
Derechos de autor | |
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Términos y frases comunes
active addition agents algorithm allow answer apply approach assertions becomes belief build called Chapter clauses combined complete concept consider consistent constraints contains corresponding define dependency described discussed domain elements example fact Figure function given goal heuristic important initial input instance interpretation John kinds knowledge knowledge base labeled language learning logic look match meaning methods move natural necessary node object occur operators output particular path perform position possible predicate present problem procedure produce properties question reasoning relation represent representation result robot rules semantic sentence shown in Figure shows simple single situation slot solution solve space specific statements step stored structure Suppose task techniques things tree true understanding units usually variables weights