Artificial Intelligence |
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Página 308
At the other extreme , the generator generates individual moves in the search
space , each of which is then evaluated by the tester ... move generator , then the
test procedure ( which probably uses some combination of search and a heuristic
...
At the other extreme , the generator generates individual moves in the search
space , each of which is then evaluated by the tester ... move generator , then the
test procedure ( which probably uses some combination of search and a heuristic
...
Página 310
1 : One - Ply Search so that the best next move can be chosen . But because of
their adversarial nature , this procedure is inadequate for two - person games
such as chess . As values are passed back up , different assumptions must be
made ...
1 : One - Ply Search so that the best next move can be chosen . But because of
their adversarial nature , this procedure is inadequate for two - person games
such as chess . As values are passed back up , different assumptions must be
made ...
Página 438
For example , P comes out best if it makes move b and Q makes move d . On the
other hand , Q comes out best if P makes move a and Q makes move c . Of
course , no one of the agents can force such a dual move . Each must make its
own ...
For example , P comes out best if it makes move b and Q makes move d . On the
other hand , Q comes out best if P makes move a and Q makes move c . Of
course , no one of the agents can force such a dual move . Each must make its
own ...
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Contenido
What Is Artificial Intelligence? | 3 |
Problems Problem Spaces and Search | 29 |
Heuristic Search Techniques | 63 |
Derechos de autor | |
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Términos y frases comunes
active addition agents algorithm allow answer apply approach assertions becomes belief build called Chapter clauses combined complete concept consider consistent constraints contains corresponding define dependency described discussed domain elements example fact Figure function given goal heuristic important initial input instance interpretation John kinds knowledge knowledge base labeled language learning logic look match meaning methods move natural necessary node object occur operators output particular path perform position possible predicate present problem procedure produce properties question reasoning relation represent representation result robot rules semantic sentence shown in Figure shows simple single situation slot solution solve space specific statements step stored structure Suppose task techniques things tree true understanding units usually variables weights